Here is a wip of a wave deformer that i am working on my free time for pleasure and for learn houdini.
Actually this wave deformer can setup different thing:
- wave curl
- wave dip
- get back attribute for shading: concave&convex, up&down, intensity
- adding some noise (Up and Down)
- local subdivision
- restitution for shading displacement/texturing
The wave is controlled by a null (Guide Geometry).
I've use essentially the vopsop node and no spline warp deformation, wave deformation is done by matrix rotation.
I am completely new to houdini, so any tips and critics are welcomed.