Another update for my work-in-progress game "Box Mental". In this update I show a bit of the zombie follow behaviour. Got a few bugs in the animation system still, as they clearly arent animating correctly and dont play the attack properly.
I've not got any seperation forces in there as yet. Toying with going either the physics route, or just using some circle-circle coldet and doing my own seperation forces (a really simply steering force would do).