This video shows a (work in progress) level design example of the game project 'Nomos' which I developed for Coded Illusions.
Unfortunately due bankruptcy of the company, the project got canceled end of 2008.
The level shown in the video is part of a bigger level known as the 'Sanctuary', which is an underground cave-system inhabited by a peaceful group of people who found refuge from the terror of a new world order regime.
Note: The video only shows the level lay-out, not the game-play in it.
My work involved:
- Level layout design
- Mock-up modeling (Maya) & implementation (Unreal 3 Ed)
- In-game camera direction & implementation (Unreal 3 Ed)
Level art: Erwin Evegaars
Asset art: Art team
Scripting: Bengt van Veelen
Music Score: Jonathan van Wijngaarden
FX & Lighting: Floris Sprokkreeff
Rights of all content are reserved to Vertigo Games (vertigo-games.com)