Stone Librande: Designing for Thousands of Autonomous Agents
During this talk, Stone talked about design techniques he developed to understand the complex relationships between the agents that make up the world of Sim City.
The NYU Game Center's annual PRACTICE conference asks the question, "What is the practice of game design?"
Out of all the disciplines needed to make a game, game design is the most critical but least understood. PRACTICE is a yearly conference for professional game designers that explores the ideas and methods of game design. PRACTICE brings veteran designers across computer and videogames, paper games and sports, over three days to take a close look at the nuts and bolts of game design. Through lectures and panels, workshops and discussion, we explore the practice of game design, with a focus on the concrete, day-to-day of designing games, with plenty of time for playing and socializing as well!
PRACTICE 2013 will return on November 15th- 17th. For updates on PRACTICE 2013, follow: nyugamecenter.tumblr.com/tagged/practice2012