Displayed here is the rigging work created by myself & team at two studios.
-= Bardel Entertainment =-
* First clip is from a test created for a test for "Tak". Body rig, facial setup & secondary cloth was all created by myself within 3 days, in the evening hours as a production test. The client (Director) was very surprised with the range of motion available in the expressions. *Note: With the exception of this demo clip, all other clips are in chronological order.
*Females, Guards, Trolls & Giant: Skinned and rigged with automatic/animatible cloth controls for the film "Happily N'Ever After". I acted as the Rigging Lead consulting and finalizing body and facial setups.
* 2D Girl: Worked solo on the rigging for 2 days on this 3D/2D styled girl cutout created for a children's book conversion of "Frankie & Beans". Updates were simple, as the pipeline was setup to automatically take in hand drawings and apply them to 3D controls on 2D puppet.
* Burlap Dolls and Mechanical Spider: Created for a test for the film "9", written/directed by Shane Acker. I worked solo on the spider, making conceptual changes only when necessary to keep the beast mechanically sound. I only needed to consult minimally on the bipeds for this short. Shane had commented, "I just want to play with it!", after seeing a demonstration of the animation controls. :)
* Tex Avery Style Animals: Created for the TV series, "Viva Piñata", shown on FOX. Acted as Rigging Supervisor on this series, primarily focused on organizing the technical pipeline, facial rig & body development, as well as set rig components. All characters were unique and thus, had to be rigged by hand, using pretested modules. In regards to the super exaggerated facial deformations, I felt it was critical that we not do this effect with one-off blendshapes, but put the sculpting controls in the animator's hands. Controls were simple enough to pull of the toony Tex Avery style, even with the large animation quota being requested of the animators. Most importantly, the performance hit to the rigs was not noticeable. A Tex Avery style was requested by the client (FOX Kids), and delivered beyond expectations.
-= Northwest Imaging & FX =-
* The Iwo Imaginative Boys: These are stars of the show "Jibber Jabber", created at Northwest Imaging & FX. I had started on this show a year after full production had started. I was brought in as rigging lead & pipeline consultant. Except for some tweaking, I felt the character pipeline should not be my main focus, and moved into other critical areas that required my attention. After 1 month of being on site, the first episode was delivered. Soon, other episodes starting rolling off the pipeline, with a consistency not achievable prior to my arrival. This was due to a completely restructured asset pipeline & automated initial lighting setup. Jibber Jabber won 4 Leo Awards, including "Best Animated Series".
* Tornados: After the Jibber Jabber series completed, I stayed at NWFX to work on multiple tests and other smaller projects. Including a live action show with tornados & animated presentation videos for the BC Pavilion showing animated dancing leaves mixed in naturally behaving particles, displayed at the 2008 Beijing Olympics (*not shown).
-= Other Studios... =-
Rainmaker Entertainment: After finishing up my work at Northwest, I worked a Senior Character TD on "Escape From Planet Earth", an unreleased feature film that has just started back up production at Rainmaker. Unfortunately, I do not have any work to show from this project.
Blue Castle Games: Worked as the sole Technical Animator at Blue Castle on the announced AAA title "Dead Rising 2" and another unannounced action title.
I must say that none of this would have been possible if it were not for the talented & inspiring peers that I've worked with over the last few years. I am still honored to work with so many passionate artists.
Thanks also to Matt Thomson & Jason Busby (3DBuzz.com) for helping me with the critical start. I cannot even imagine where I would be right now without you both.