this is just a fun little work product test created while in development of martin sawtell's cmiVFX lesson.
the goal of this test was: guide the particles to the teapot without typical forces such as attractors. simulate the particles from VOPS to increase speed. next to emit said particles from a shader which generates geometry at rendertime. next, to test age passes and AOVs in exr format passed to autodesk flame.
loads of fun working with cmiVFX. seriously.
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