A couple of little things I did for the terminal cinematics from Halo 4 over the course of a month while working at the Sequence Group motion studio here in Vancouver.
0:03 - Hand animation, the light plate and compositing - C4D, AE
0:05 - Fluid looking Flood animation - C4D
0:07 - Promethean Knight Phase-in animation - C4D
0:11 - Compositing - AE
343 Industries' Halo 4 "Xbox 360 game of 2012"