WebGL provides a way to write interactive 3D games using open technologies. However there are no clear paths currently to port WebGL games to mobile devices. I am working on a project EjectaGL that adds WebGL bindings to the open source Ejecta framework. This will let people to port their WebGL games to iOS.
The talk will provide details about the project, how to port WebGL games , support for libraries like three.js, differences between desktop and mobile implementation and performance considerations.