Simulation of BTRope is almost real-time. Others all are under 30 mins with 180-300 frames. Collision Type in BT mainly are Mesh, sometimes I use Box/Sphere for very small debris. It will cause jumping problem but fast.
Each test is included BTJoint and Value2Time. I used V2T a lot. I love this trick. You can learn that in Joe Scarr's TP4 in Production. sites.google.com/site/m3dgptpprojects/home/tp4-projects/dvd-projects/tp4_dvd-1
Special thanks to Goran, Tas, Joe, Kei and Hristo... love you guys as always.
P.S. everything made by cebas tP5 but that lovely sausage... I am so sorry it made by cloth.