A montage of the animation I directed for PlayStation®’s augmented reality experience, Wonderbook: Book of Spells.

Blind teamed up with Sony Computer Entertainment (SCE) London Studio to develop and animate the visual language of the “conundrums” that appear at the end of each chapter of the game.

Full article and Behind the scenes here: blind.com/work/project/book-of-spells/

Role: Director
Produced at Blind

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