I am responsible for the lighting, rendering, auto-walk simulation and pre-compositing of this animation sequence using Blender.
This is a clip from the thesis animation short that I wrote, directed and produced. For this sequence, I modeled the single meshed deer, animated the water plane vertices by hand and ball crowds with particle system, did lighting and shading in Maya, rendered with Mental Ray and composited in Shake and After Effects.
I modeled the trees in Maya, painted textures in Photoshop, animated ball crowds with particle system, did lighting and shading in Maya, rendered with Mental Ray, created volumetric fog in Blender and composited in After Effects.
I modeled the hero tree tubes using curves in Maya and tree trunk in Zbrush, animate the ball crowd by hand, created tube ball motion using curve animation, did lighting and rendering with Maya and Mental Ray, composited in After Effects.
I am responsible for the lighting, rendering, volumetric fog sim and pre-compositing of this animation sequence in Blender. I drew the eye refection and mapped it on top of the character’s eye balls.
I modeled and animated the ball crowd and water plane vertices in Maya, created and rendered Volumetric lighting (God ray) in Maya and Mental Ray, made particle dusts using After Effects Particular plug-in, composited in Shake.
Music: "Music for 18 Musicians-Pulses" by Steve Reich