Ok so this is an older one this. Based on the work I did on Immortals (imdb.com/title/tt1253864/) exploding heads using Maya and Realflow but mainly Realflow, I thought I'd give it a go using Maya's nDynamics.
It's a Slo-mo dynamic simulation comprising of Maya nCloth (for the soft & rigid bodies), Maya Fluids (driven by particles from Realflow), Realflow Liquids, Wetmaps.
Missing from this preview is the tearing nCloth t-shirt. The next step was to zombie-fy the initial 50 frame run-up intro on the plate and render out the complete sequence. Good times.
I did actually render most of the passes so hopefully I can get the completed shot up "sometime".
UPDATE: I've now uploaded the head / torso explosion shots and breakdowns I did for Immortals.
They can be viewed here: vimeo.com/68619797