This terrain scene was my alpha/beta test scene. It found a few bugs in 2013 so at least I've done something useful with my life. Finally got around to sim it. Nothing particularly fancy; just letting the fluid do its thing.

It needed quite a small cell size for both objects and fluid in order to get the close collisions which made it take longer to sim. Plus, me having the worst system in the world didn't help.

Would have liked for it to go on for longer but my HDD's ran out of space. Also, I would have liked to have had some splash particles but the final beta release didn't seem to like the previous versions field cache's and gave screwy results.

NOTE: Before I get shouted at, that large terrain was only used as a preview object.

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