Sorcerer was an advance level design project that was worked on by a three man team. Bryan Baugher, James Ensley, and myself (Brice Patterson). Bryan and James both handle level design together, James coded, and I did the large majority of the assets, textures, and lighting in the level. Bryan built unique geometry with the assets I made and did some added placements with James. I went in last to polish up the game by placing so extra assets and lights. Every texture I did was hand drawn and there are no normals in the composition(all "on object" light and shadow was painted).
I was the Art Director, Art Lead, Concept Artist, Modeler, texture Artist, and Lighter for this project.
The Programs I used for this project were: Adobe Photoshop CS6, AutoDesk Maya 2012, and the Unreal Development Kit.