A remnant of a Unity Hackweek prototype. DX11, just a little prototype in 2D to see and how to take it to 3D. It runs entirely on compute shaders, in Unity3D, at realtime speeds, with quite some milliseconds left for other things (on a gf650m, 1024*1024 resolution, 16384 voronoi cells).
Thought it would be a shame to let this get completely lost on a harddrive.
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