This paper claims that the spirited debates about game narratives in the game industry and academia have not seen much progress due to their being too stuck in classical notions of narrative developed for non-ergodic media such as film or literature. The argument forwarded here is, therefore, that we need to re- conceptualize our notion of narrative considerably in order for the concept to be productive in the context of games. This re- conceptualization needs to take into account the cybernetic nature of games and thus factor in the experiential dimension of the human as well as the formal properties of the game. Due to length limitations the paper will focus primarily on the experiential side of the game/player equation. This dimension has, so far, presented considerable difficulties in finding a solid theoretical model upon which to be based, resulting in overly vague conceptualizations thereof. This paper builds on the Player Involvement Model described in Calleja’s In-Game:From Immersion to Incorporation, in order to arrive at a solid framework for understanding experiential narrative in games.