My last test of H12.5 FLIP solver. Some tweaks on whitewater solver to produce more paricles from curvature. I've used "Particle fluid surface" for more detailed mesh in compare with default wavetank setup. Field force for continious generation of wave . Average particles count per frame:
- base FLIP - 20 mln.
- whitewater - from 5 mln. to 30 mln.
Rendertime per frame including point rasterisation - from 6 to 15 minutes.
Critics and suggestions are welcome :)

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…