Rendering 3D ray-traced animations is a task that requiresmassive compute power. Creating a 256 node render farm that is capable ofproducing high definition high quality 3D animations would cost hundreds ofthousands of dollars, and take months to provision. Creating this environmentin Windows Azure costs around $30 per hour, and takes a few minutes toprovision.
In this session the power of Windows Azure Compute will bedemonstrated live on stage, with the creation of a render farm using 256 workerroles to render a 3D animation creating using Windows Kinect, and a text-basedray-tracer. The principles used in the architecture of this solution can beapplied to many other scenarios, and will be covered in detail, along with tipsand advice for creating your own grid computing applications.