In this tutorial I will cover some of the basic hard surface modelling techniques using built in Blender tools, as well as why it is crucial to keep a clean mesh and to use primitives for modelling precise angles.
Be sure to check out ben-blease.tumblr.com for more tutorials, WIPs, and finished works.
You can download the file used in this tutorial at: docs.google.com/file/d/0BznoX_RwMYMoRk91RkRmYzVyWHc/edit?usp=sharing
Thanks for watching!
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