Simple GPU Raytracer using GLSL, OpenGL and C++ :
- Reflection
- Refraction (with total internal reflection)
- Maximum ray bounces set to 4
- Phong shading
- Simple shadows
- Quadric surfaces

This small app was essentially created to demonstrate the performance of GPU calculations to the students enrolled in the advanced computer graphics class at École polytechnique de Montréal.

Hardware : Macbook Pro 2.8Ghz Core 2 Duo, Nvidia GeForce 9600M GT

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