UV’s- UV Layout
Texturing- Mudbox, Photoshop, and Corel
Rigging*- Maya with use of Advanced Skeleton.
*Foreground hand and milk carton modeled by Caitlin Kennedy
*Facial Rig by Chris Fischer. Weights by Chris Fischer, Jackson Turcotte, and myself.
In Art Room Scenes Poly count: 1.7 million faces. Forced to manually subdivide the scene to take advantage of Vray's time-saving proxy process. Additionally, poly count does not take into consideration the heavy use of instancing throughout the scene and geometry that is out of frame.
Posed Poly Count: 50,000 faces
Texture budget: Textures ranged from 1/2K to 4K depending on size and prominence of the object. Size rendered evaluated using a tiled exr format system so that the textures evaluated for rendering were only as large as any scene demanded they be.
2. Patrick Stewart
UV’s- UV Layout
Poly Count: Base Model 10,000 faces, Sculpted Model: 10.6 million faces
3. Art Room
UV’s-Maya and UV Layout
Textures-Maya (procedural), Mudbox, Photoshop, and Corel Painter
Fur Simulation- Maya (on the pipe cleaners)
Some children’s art done by various actual children.
Poly count and Texture Budget: See "Children"
UV’s- Maya and UV Layout
Texturing (Bump Map)- Photoshop
Poly count: 460,000 faces
Texture Budget: 125 KB.
5. Halteclere’s Office
UV’s-Maya and Zbrush
Rendering- Mental Ray
Poly count: 400,000 faces including faces off-screen
Textures- Mudbox, and Photoshop
– textures created from scratch without the use of photographs-
Poly Count: 8,000 faces
Texture Budget: 450 MB
Textures-Photoshop, and Corel Painter
Poly Count: 35,000 faces
Texture Budget: 43 MB
8. Figure Sculpture Work