Thunderspace utilizes stereoscopic 3D audio and realistic lightning flashes to create a virtual thunderstorm around you. We recorded sound the way humans hear — in stereoscopic 3D for headphones, with ear-shaped microphones that capture interaural time and level differences. Over headphones, your brain decodes the 3D audio cues as if you were there when the recording took place.
I teamed up with my friend, Emmy-award winning nature sound recordist Gordon Hempton, to bring more and higher quality thunderstorms to Thunderspace.
It was fun to work on this film with so many talented people involved. I teamed up with film director Ross Ching and producer Don Le from Los Angeles, and took care of conception, sound design and outro.
We were fortunate to have Geovanna Antoinette on board as actress.
The biggest challenge with this film was that we had to make it rain in a living room. We were faced with two options: Do the rain and water in CG, or make it real. CG is super complex and can easily look cheap, so we opted to make the rain real. For this, we had to build a set, so Ross and Don found a nice warehouse in L.A. that could get wet.
My friend Gordon was so kind to provide us with the rain and thunder sounds for this film as well, and I injected some extra foley sound into the soundtrack. For instance the sound you hear when she plugs in the headphones, to emphasize that they're required. Or the close-up shots of the water drops, for which I recorded +500 individual water drop sounds in my studio to find the best of the best for each single water drop you hear in the film.
About Ross Ching, the director:
About Don Le, the producer:
About Geovanna Antoinette, the actress:
About Gordon Hempton, the nature sound recordist:
About Franz Bruckhoff / Taptanium: