Music driven liquids with various colors and viscosity.
CHOPs read the music and create triggers and a counter to drive FLIP and RBD sims. The counter switches between RBD sims to generate different cracks, and the timeline is driven by the beat. The FLIP is emitted from the cracks and the solver mixes different colors and viscosities on every beat. The FLIP get pushed with a divergence field and velocity from RBDs, as well forces from magnets around the stone to generate an extra pull from a random direction on every beat. Warm yellow color means high viscosity. Rendered in PBR. I have nothing to do with the awesome song.

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…