Video games are emergent systems with their own particular internal relationships. This animation mashes up and deconstructs game spaces taking on a multitude of forms, from scrolling on one axis to several separate screens. The blocky 2D grids plasticity is emphasized through a reduced color palette in order to favor formal representation of early video games against the photorealistic, logically consistent 3D game spaces of recent years.
video by s-ara
(\ /) music by Cheapshot \\\ zOMG!!
( . .) http://www.cheapbeats.net
gifs used \\
> Nicolas Sassoon --> http://www.nicolassassoon.com
> Max Capacity --> http://maxcapacity.tumblr.com
> pixelnoizz --> http://pixelnoizz.tumblr.com
> V5MT --> ANI GIF gallery - http://ani-gif.com/2.3/ARXITEKTON_I/13/
> and many many many more randøm images found ωωω