Snack Cake | Meshing WIP

Snack Cake | Meshing WIP

Alejandro Echeverry

This is a result from an Open VDB pipeline inside Houdini for meshing multiple interacting fluids without loosing sharp details when collisions are present between them.

A custom Mantra surface shader was use to fetch the emitters id as a mask (point clouds), to control different surface characteristics of the whole mesh.

Finally the bubbles are created by filtering the main FLIP sim; Then I had to transform the resulting points relative to the surface field when the scale of each bubble is edited to prevent an escape from the mesh.

Rendered with Mantra PBR.

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