Trails II is an audiovisual artwork that consists exclusively of abstract audio and video generated in real-time without any human intervention. The underlying algorithms control both the large-scale structure of the work as well as its visual and sonic details. These algorithms have originally been developed for the computer-based simulation of flocking animals.
This work experiments with synchronicity, structural analogies and aesthetic relationships between the two modalities. It poses the question whether a strong coherence on a structural level results in a similarly strong coherence on an perceptual level.