Sometimes when working with modo you may find yourself in a rigging situation where you need to control how far an object can move or rotate---otherwise the results may not be realistic or desired when it comes time for animation. In this video, we're going to use a joystick as an example for setting up a way of setting up a better method for controlling the movements for any particular object in a modo scene.
Topics in this video:
-Creating a 'perimeter' of rotation
-Intersect Surface' command
-Adjust the perimeter constraints
-Custom locator shapes for better visibility
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