GAMESPACES: Museum of Contemporary Art is a pop‐up play‐test of Josh Harle’s latest work: a photo‐realistic recreation of Sydney’s Museum of Contemporary Art as a playable video game, complete with galleries filled with paintings, sculptures, and video works.
The work was commissioned by guest curator Tully Arnot for the MCA's 13th Artbar event entitled "Unreal!", and was installed as a recreation of a gamer's livingroom (complete with Doritos) at the entrance to the museum. It explores everyday experiences of space in an age of mediating technology, framing the virtual gamespace against the physical building it indexes and is installed within. The artist plays on our ability to perceptually inhabit the gamespace, and our pleasure in doing so.
This project has benefited from funding courtesy of Arc@UNSW Limited.
Thanksto Mike Xia (modelling, programming),Jay Patel(photography), Tully Arnot(photography),Daniel Milhouse (photography), Kathrin Tobias(logistics)
Josh Harle is a mutli‐disciplinary PhD candidate researching Tactical Space through an Australian Research
Council Linkage grant. He has a background in Computer Science, Fine Arts, and Continental Philosophy, and
works between the School ofDesign, COFA, and the Faculty ofthe Built Environment,UNSW.
His current work exploresthe interplay between the first‐hand embodied experience of the world and the set of mechanisms and practices that are used to organise it. His research focuses on the diverse ways of inhabiting space, how emerging technologies are changing these, and why emergent, poetic accounts of the city are important.
He develops customsoftware to map, scan, and visualise physical space, as well as creating and exploring virtual environments as potential sites for both poetic, creative expression and rationalisation, digitising, and ordering of space.