Test on imported obj-sequences.
In video - mesh rendering - krakatoa rendering - viewport preview from FluX.
Actually, works much better than bin-meshes exported via nextLimit exporter. OBJ holds coordinate system from 3ds (FluX playblast and final render looks same), the only thing is that particles, which loaded via PRTLoader should to be mirrored in Y axis.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?