The B.A. thesis "Metaworlds" was from the beginning a study in design and interaction. The main focus lies on the creation of immersion. The user is experiencing worlds, in which he can descend and the worlds complete form is not apparent at first glance.
A major role is played by the observer himself, because only by his actions the Metaworlds can keep moving and changing their appearance. Therefore, various input methods with GyroMouse, Korg nanoKontrol 2, Razer Hydra, Leap Motion and Sphero were tested.
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