The goal for this firecamp was to have an illustrative look, with real dynamics for the wind, but not too magic / 2D like a Zelda / Rayman fire to respect the movie's art direction.
Made on 3DSmax (FumeFX + PFlow) and composited on Adobe After Effect CS6
// Smoke was made using almost the same Pipeline, small differences during the compositing mix
The HD quality is still so low ... I'am so sad for all the details blured in those giant pixels :O