This is demo of two characters I rigged for the final major project for my degree. The rigs were made using a set of auto-rigging scripts I wrote in python. The scripts generated the complete arm and leg rigs and received the joints as input. The rigs were designed to be able to be squashed and stretched a great deal to achieve the animation style we were going for.
This was a project I did in my second year of University. In this project I researched into how muscles worked and how they could be simulated. I used maya muscles to create an example of muscle rigs in CG. The whole rig was created in about a week. I also had to model and animate the lion in a couple of days.
This was a project I did while doing an internship at MPC London in software R&D. It is designed as a plugin for Maya that enables the user to “plant” seeds of certain types of trees (which can be user defined) and have them grow in a user defined environment. The environment was represented using volumetric data and the system worked on the principle of space colonisation. It was written in C++ and used MPC's software stack for the rendering and skeleton systems.
This was a rig that I created for controlling the train in my final major project. I automated the whole animation of the train. All you had to do was add the train to the path and then set keyframes for the start and end positions.
This was a deformer I wrote using Maya's API. It tries to maintain the illusion of volume retention through the use of squash and stretch.