This video is a collection of MARI diagnostic openGL renders which provides a glimpse of all the various channels that were painted as well as a look at the textures going into Modo. There are some skin render tests and then final renders with slight composite work done in After Effects.
This was a fun project and I learned a good amount about the workflow between ZBrush, MARI and Modo. I can see the relation between the Foundry and Luxology growing and the bridge between MARI and Modo getting better. I plan to design another character using this workflow in the near future.
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