These are some of the most essential aspects of facial rigging and skinning that you can find. Volume 2 part D of Creature Creator's Handbook will take your work to a whole new level. We continue this series with our outstanding mentor, Simon Payne. In this part of the course you'll learn how to add blendshapes and their controls, how to automate the mirroring of blendshapes, how to use the spSimpleControls tool and the spRenamer utility, how to apply fine-detail facial controls, how to use the save/load utility for skin weights, how to solve skinning issues, and overall optimization of the puppet rig. This is top-notch instruction that simply can't be found anywhere else and Simon Payne's teaching methods are absolutely fantastic. This is rigging and animation at its finest. NOTE: If you're new to this course, you'll need to watch volume 1, as well as volume 2 part A, part B, and part C before beginning part D. Due to the large amount of information covered in volume 2 of this course, it has been split into five parts labeled A, B, C, D and E. You'll need to watch the entire course to fully understand this material. So, if you're all caught up on the previous material, enjoy Creature Creator's Handbook Volume 2 Part D.