Houdini @ Unity2013 in Vancouver - http://bit.ly/14OvX1l
SPOILER ALERT: Avoid this video if you are coming to our Wednesday 4PM presentation at Unite2013 in Room 212 because it covers similar material.
With the recent announcement of the Houdini Engine, which allows for deep integration of Houdini technology into a wide variety of Digital Content Creation tools, a plug-in for the Unity game engine was announced. In this presentation, a series of Houdini Digital Assets have been created to demonstrate an efficient Level Creation process using the Houdini Engine inside Unity.
This process involves a low resolution "set-up" mode where a level designer can quickly mock-up a level then a "testing" mode and higher resolution "gameplay" mode. The system includes a procedurally generated environment, embedded runtime scripts and integration of Allegorithmic's Substance smart textures.
The setup of these assets involved two and a half artists working for a few months to build level creation tools which make it possible to design a detailed game-ready level in under two hours. As the demand for more and more game art continues to increase, going procedural with the Houdini Engine inside Unity provides a powerful production-friendly solution.
SIGGRAPH 2012 Game Art presentation - vimeo.com/49472813 (referenced in this year's presentation)