The final output of my masters project illustrating the pipeline work flow. Cloth assets are authored in Maya using the custom generated Maya command tools and imported into the real time cloth simulator application to simulate the assets in real time.
My blog entry of this project: anitha4cg.wordpress.com/2013/07/07/masters-project-real-time-simulation-of-game-characters-clothing/
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?