This clip shows a bit of the process that went into the table tennis playing robot test. You may notice the robot has a leg design that is identical to the hind leg of a quadruped. This is called reverse knee. One thing that was especially difficult to solve was re-targeting the human biped motion capture to the robots reverse knee design. But we did and it works great. Alembic was a key technology to move the character to C4D from Maya. Surfacing and most UV's were done in 3D coat, rendering was done using Vray and C4D R15 Team Render across a mixed network of macs and PC's.