Here are some image stills from a room that was created and rendered out of Maya. I got the idea to incorporate all of my past 3D models into a basic room layout. So aside from those models, everything else was modeled just for this project. The main premise was to utilize advance rendering techniques and to incorporate them into a digital image. For this scene, various lighting techniques such as image based lighting, final gather, spotlights with quadratic falloffs, and photon emitters (for caustics) were integrated into the final renders.