Music driven shapeshifting liquids with various colors.
CHOPs read the music and create triggers and a counter to drive the FLIP sim. The counter switches between different shapes with colors that the FLIP fluid is attracted to and advect the colors. An additional ballistic particle sim is generated from areas with high velocity. Rendered in PBR. I have nothing to do with the awesome song.
With smoke here: vimeo.com/83495918