My show/demo reel which gives a brief overview of my personal work and all the work done at DreamWorks Animation Studio (India Unit) and at Bournemouth University during my masters degree.
Detailed breakdown of the showreel available here: https://honeyysharma.wordpress.com/showreel-with-breakdown/
1.) Script Builder (Nuke 10.0, Python) - Generates a script from both within Nuke and Command Line. It uses couple of preset templates defined for ENVIR, CHAR and CROWD asset types and reads a layer_order.yml file to identify the assets and their types.
2.) Automated Render Layer Setup (Maya 2017, Python, PySide2) - Based on Maya's new Render Setup API to render passes for ENVIR and CHAR assets and selected assets.
3.) Cloth Simulation (C++, OpenGL) - Cloth simulation based on mass spring model with RK4 and Verlet integrators, having wind effects, collision handling using Octree spatial partitioning and user interface.
4.) Doughnut Shader (RenderMan Shading Language - RSL)
5.) DreamWorks Animation’s The Boss Baby - Did Lighting and Compositing set up, tools and look developement.
6.) DreamWorksTV -YouTube (Swamp Talk, Kung Fu Panda, King Julien Stand Up, Puss In Boots) - Did Lighting and Compositing workflow set up in India along with lighting and compositing.
7.) Dynamic Template Importer (Nuke 10.0, Python) - Import a preset dynamic template available at show/sequence/shot level for asset types such as ENVIR, CHAR, CROWD.
8.) Soft Body Defomation (C++, OpenGL) - Based on a SIGGRAPH paper called Meshless Defomation Based On Shape Matching.
9.) Procedural Building Generator (C++, Python, OpenGL) - Based on a SIGGRAPH paper called Procedural Modeling of Buildings.
10.) Free Form Deformation (C++, OpenGL) - Based on a SIGGRAPH paper called Free Form Deformation Of Solid Geometric Model.
11.) 2D LSystem (C++, OpenGL).
12.) DreamWorks Animation’s Penguins of Madagascar - Did sequence setup and optimizations for some sequences, wrote a tool in Python.
Background Music : The Quiet Solitude by Dmitriy Rodionov