A Personal Project of mine. The focus of this project was to be efficient with textures and to get a small semi-complex environment built and a small amount of time. 3 Main textures were used along with a handful of decals. Meshpaint was used to break up any repetition and to ad variation in the textures.
Everything was modeled in 3Ds Max, some of the normals were generated using nDo2, and everything was put together in UDK