experimenting with iterated displacement. I used 4 or 5 layers of perlin noise to displace a plane.
I was testing to see if it was poss to deform polys past the perpendicular of their original location.
Each iteration uses the new norm position of the prev deformation. I guess it would be useful
to find a way to create vector displacement from procedural grey scale textures.
Also obviously not very memory efficient, hence a few ropey renders.