Simple Game Programming for Functional Programmers by Nick Partridge
Recently, several libraries for game programming in Haskell have emerged, allowing us to play with game ideas in the strictest of FP environments. Come along for a brief introduction to game programming using Netwire, a library for functional reactive programming in Haskell.
Flying Sheep Battles is a simple 2-player, physics-based game written in Haskell over a weekend. We'll use it as a case study to explore how games can be programmed in Haskell, and why that is so awesome.
Nick is a jack-of-all-trades developer at Oomph (an iPad publishing company) and spends most of his time working in Objective-C, Scala and Haskell. While having never worked in the game industry, he spent his formative years working on Half-life and Tribes 2 game mods with people who became actual Game Developers, and so feels experienced by proximity to authority.
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