Working on a game inspired by William Gibson's Neuromancer. "Case and Molly" is a game about coordination between the virtual and the physical, between "cyberspace" and "meat".
This prototype demonstrates "Molly's" POV video streaming from an iPhone into Unity (by way of AirBeam and Syphon) and "Case's" single-bit of instruction streaming back from Unity to an Android phone (by way of Websocket-Sharp and Nodejitsu).
In the final game, Case will play using an Oculus Rift, switching between Molly's POV and a complex 3D puzzle environment. He'll have to communicate what he discovers in that environment to Molly using only a single bit of information. Together, they'll have to figure out how to coordinate to accomplish blended tasks.