The avian and quadruped rigs were created as part of my Masters in Interactive Technology thesis project, in which I tested players' ability to detect levels of detail between different types of animations on different body types. The avian rig maintains full wing twist and fold control. Controllers adjust the fanning and twist of the primary, secondary, and tail feathers in groups and as individual feathers. I modeled, rigged and animated the bird in 3ds Max.
The quadruped rig maintains a custom built skeleton, two spline rigs for the spine and neck, keyable custom parameters for hoof tilt, twist and roll, and ear twist and tilt. I built the horse model and rig in 3ds Max, unwrapped using 3D Unfold, and sculpted it in Mudbox. It was animated in 3ds Max.
Special thanks goes to Delano Athias at Digital Tutors (who designed the original rig), Juan Martinez at Robot and Woody Smith at Zynga for helping me build these rigs and defend my master's thesis!
Song: "Instrumental Trip" (c) Flatlink