Water simulation made in Blender 2.68.
Required memory was 7.84 Gigabytes with a bake time of 9 hours.
Water Resolution was 775.
Rendered in Blender Cycles with 1600 samples 19 to 54 minutes per frame with a total render time of 103 hours.
AMD FX 8350 CPU.
8 gigs of Corsair Vengence ram.
MSI GTX 650 Ti Boost GPU.
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