In the wake of technological innovations that enable transparency and direct communication, the relationship between the games industry and its audience has fundamentally changed. In this session, Katherine de León (Senior Director of Product Management, YouTube Gaming) will sit down with Dean Takahashi to discuss how developers, publishers, influencers, and fans can come together and evolve toward collaborative game development that honors the craft of gamemaking, the business needs of publishers, and the participation demands of GenZ, today’s most important gaming audience.