Breakdown of the vfx for the headshot. I only had a few reference photos to work from, gathered a few from the actors facebook page for more reference. Given the nature of the destruction it didn't have to be 100% perfect but I wanted it as close as productively possible. Most of the texturing was by hand and some projection. The hair was sculpted in ZBrush and converted to a Maya hair system. The destruction was a combination of of hand tracking and nCloth simulation. Several layers were rendered out to blend him into the shot and time remapped to help sell the slow motion effect.

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