A brief conceptual demonstration of real-time generated audio within an interactive context. The generated audio is based on audio synthesis principles only - no sample playback.
The distance and angle values between the buzzer and the player are sent from Unity3D to MAX/MSP using the UDP protocol. These values are used in MAX to generate the buzzer sound in real time and to control parameters for pan, low pass filters, and volume as well.
While the focus for this video is to provide a simple conceptual demonstration of the principles of interactive procedural audio, the same approach could - of course - be applied to other audio objects, e.g. background ambience, gun sounds, footsteps, or even music elements.
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