First part of my dracula for the twisted horror comp over at Zbrushcentral.
I wanted to see just how much I can keep within Zbrush, so I started with a really simple Zsphere hand before adaptive skinning it and then pulling it around a bit before zremeshing it. I did have some long polys on the fingers so I played with the polypaint density settings on the fingers and then I had a nice mesh to keep sculpting on.
This is still quite early days and will return to the hands as I progress with the sculpt
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